0
已解决
这次增加了平均难度和困难难度,其中在开始的时候按Q应该是没有用的。
具体内容请看运行结果,这次地图数量没有变化,代码量增加至618行,正好庆祝一下618!
上代码:(缩进有可能有很大的问题,后面再修改,有能力的同学可以帮一下忙,酷町豆肯定有)
#include <iostream>
#include <cstdio>
#include <conio.h>//函数_getch()所需头文件
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位
using namespace std;
#define R 12
#define C 12
BOOL flag = true; /*定义布尔值的标记,方便在游戏时直接退出*/
int pass=1;//初始关卡值
char d;//选择关卡难度
int Jmap[R][C] = { 0 };
int Jmap1[R][C] = {
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
int Jmap2[R][C]={
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{0,1,1,0,0,0,0,3,1,0},
{0,1,0,0,0,1,0,0,1,0},
{0,1,0,0,0,1,1,1,1,0},
{0,1,1,1,1,1,0,0,0,0}
};
int Jmap3[R][C]={
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,4,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,0,0,1 },
{ 1,0,0,5,1,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,4,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,1,0,0,0,0,1 },
{ 1,3,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
/*二维数组地图
1.表示墙体
3.表示目的地
4.表示箱子
5.表示人
0.表示空地
*/
int Jmap4[R][C]={
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,4,0,0,0,0,0,0,3,1 },
{ 1,1,0,1,1,1,1,1,1,4,0,1 },
{ 1,1,5,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,0,3,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,3,0,1 },
{ 1,1,0,1,0,1,0,1,0,1,0,1 },
{ 1,0,1,0,1,0,1,0,1,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
int Jmap5[R][C]={
{ 1,1,1,1,1,1,1,1,0,0 },
{ 1,1,0,0,0,0,3,1,1,1 },
{ 1,1,0,4,0,0,0,0,3,1 },
{ 1,0,0,0,5,4,0,0,0,1 },
{ 1,0,1,4,0,0,0,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,1 },
{ 1,1,0,1,1,0,0,0,3,1 },
{ 1,1,0,0,0,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1 }
};
int Jmap6[R][C]={
{ 1,1,1,1,1,1,1,1,1,1,1,1},
{ 1,0,0,0,0,3,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,1,0,0,0,1 },
{ 1,0,0,4,1,0,0,3,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,1,4,0,5,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,0,0,0,4,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,3,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap7[R][C]={
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,3,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,5,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Pmap[R][C]={ 0 };
int Kmap[R][C]={ 0 };
void Game_Menu()
{
system("cls");
cout << "/************************************\\\n";
cout << "* *\n";
cout << "* 经 典 小 游 戏 *\n";
cout << "* 推 箱 子 *\n";
cout << "* 1.按 S 或 s 键 开 始(两次) *\n";
cout << "* 2.按 Q 或 q 键 退 出(两次) *\n";
cout << "* *\n";
cout << "\\***********************************/\n";
_getch();
}
void color(int m) {
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
return ;
}
int DrawMap(){
cout<<"关卡:"<<pass<<endl;
if(d=='J')
{
for (int i = 0; i < R; i++){
for (int j = 0; j < C; j++){
switch (Jmap[i][j]){
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='P')
{
for (int i = 0; i < R; i++){
for (int j = 0; j < C; j++){
switch (Pmap[i][j]){
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='K')
{
for (int i = 0; i < R; i++){
for (int j = 0; j < C; j++){
switch (Kmap[i][j]){
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
return 0;
}
void Move(){
if(d=='J')
{
int r,c;
for(int i=0;i<R;i++){
for(int j=0;j<C;j++){
if(Jmap[i][j]==5||Jmap[i][j]==8){
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch){
case 'W':
case 'w':
case 72:
if(Jmap[r-1][c]==0||Jmap[r-1][c]==3){
Jmap[r-1][c]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r-1][c]==4||Jmap[r-1][c]==7){
if(Jmap[r-2][c]==0||Jmap[r-2][c]==3){
Jmap[r-2][c]+=4;
Jmap[r-1][c]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Jmap[r+1][c]==0||Jmap[r+1][c]==3){
Jmap[r+1][c]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r+1][c]==4||Jmap[r+1][c]==7){
if(Jmap[r+2][c]==0||Jmap[r+2][c]==3){
Jmap[r+2][c]+=4;
Jmap[r+1][c]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Jmap[r][c-1]==0||Jmap[r][c-1]==3){
Jmap[r][c-1]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r][c-1]==4||Jmap[r][c-1]==7){
if(Jmap[r][c-2]==0||Jmap[r][c-2]==3){
Jmap[r][c-2]+=4;
Jmap[r][c-1]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Jmap[r][c+1]==0||Jmap[r][c+1]==3){
Jmap[r][c+1]+=5;
Jmap[r][c]-=5;
}
else if(Jmap[r][c+1]==4||Jmap[r][c+1]==7){
if(Jmap[r][c+2]==0||Jmap[r][c+2]==3){
Jmap[r][c+2]+=4;
Jmap[r][c+1]+=1;
Jmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='P')
{
int r,c;
for(int i=0;i<R;i++){
for(int j=0;j<C;j++){
if(Pmap[i][j]==5||Pmap[i][j]==8){
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch){
case 'W':
case 'w':
case 72:
if(Pmap[r-1][c]==0||Pmap[r-1][c]==3){
Pmap[r-1][c]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r-1][c]==4||Pmap[r-1][c]==7){
if(Pmap[r-2][c]==0||Pmap[r-2][c]==3){
Pmap[r-2][c]+=4;
Pmap[r-1][c]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Pmap[r+1][c]==0||Pmap[r+1][c]==3){
Pmap[r+1][c]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r+1][c]==4||Pmap[r+1][c]==7){
if(Pmap[r+2][c]==0||Pmap[r+2][c]==3){
Pmap[r+2][c]+=4;
Pmap[r+1][c]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Pmap[r][c-1]==0||Pmap[r][c-1]==3){
Pmap[r][c-1]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r][c-1]==4||Pmap[r][c-1]==7){
if(Pmap[r][c-2]==0||Pmap[r][c-2]==3){
Pmap[r][c-2]+=4;
Pmap[r][c-1]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Pmap[r][c+1]==0||Pmap[r][c+1]==3){
Pmap[r][c+1]+=5;
Pmap[r][c]-=5;
}
else if(Pmap[r][c+1]==4||Pmap[r][c+1]==7){
if(Pmap[r][c+2]==0||Pmap[r][c+2]==3){
Pmap[r][c+2]+=4;
Pmap[r][c+1]+=1;
Pmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='K')
{
int r,c;
for(int i=0;i<R;i++){
for(int j=0;j<C;j++){
if(Kmap[i][j]==5||Kmap[i][j]==8){
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch){
case 'W':
case 'w':
case 72:
if(Kmap[r-1][c]==0||Kmap[r-1][c]==3){
Kmap[r-1][c]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r-1][c]==4||Kmap[r-1][c]==7){
if(Kmap[r-2][c]==0||Kmap[r-2][c]==3){
Kmap[r-2][c]+=4;
Kmap[r-1][c]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(Kmap[r+1][c]==0||Kmap[r+1][c]==3){
Kmap[r+1][c]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r+1][c]==4||Kmap[r+1][c]==7){
if(Kmap[r+2][c]==0||Kmap[r+2][c]==3){
Kmap[r+2][c]+=4;
Kmap[r+1][c]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(Kmap[r][c-1]==0||Kmap[r][c-1]==3){
Kmap[r][c-1]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r][c-1]==4||Kmap[r][c-1]==7){
if(Kmap[r][c-2]==0||Kmap[r][c-2]==3){
Kmap[r][c-2]+=4;
Kmap[r][c-1]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(Kmap[r][c+1]==0||Kmap[r][c+1]==3){
Kmap[r][c+1]+=5;
Kmap[r][c]-=5;
}
else if(Kmap[r][c+1]==4||Kmap[r][c+1]==7){
if(Kmap[r][c+2]==0||Kmap[r][c+2]==3){
Kmap[r][c+2]+=4;
Kmap[r][c+1]+=1;
Kmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
return ;
}
int finish()
{
if(d=='J')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Jmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='P')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Pmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='K'){
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (Kmap[i][j] == 4)
{
return 0;
}
}
}
}
return 1;
}
void setmap(int n,char a)
{
if(a=='J'){
if (n == 1) {
memcpy(Jmap, Jmap1, sizeof(Jmap1));
}
if (n == 2) {
memcpy(Jmap, Jmap2, sizeof(Jmap2));
}
if (n == 3) {
memcpy(Jmap, Jmap3, sizeof(Jmap3));
}
if( n == 4) {
memcpy(Jmap, Jmap4, sizeof(Jmap4));
}
if(n==5){
memcpy(Jmap, Jmap5, sizeof(Jmap5));
}
if(n==6){
memcpy(Jmap, Jmap6, sizeof(Jmap6));
}
if(n==7){
memcpy(Jmap, Jmap7, sizeof(Jmap7));
}
}
if(a=='P'){
cout<<"P";
}
if(a=='K'){
cout<<"K";
}
return ;
}
void choose()
{
cout<<"请输入难度:难度J为简单,难度P为平均,难度K为困难"<<endl;
cin>>d;
while(d!='J'&&d!='K'&&d!='P'){
cout<<"请重新输入难度:";
cin>>d;
}
}
int main()
{
char c;
Game_Menu();
c = getch();
choose();
setmap(pass,d);
switch(c){
case 'S':
case 's':
while (flag){
system("cls");
DrawMap();
Move();
if(finish()){
system("cls");
DrawMap();
printf("游戏胜利!\n");
system("pause");
pass++;
if(pass>7&&d=='J') break;
if(pass>1&&d=='P') break;
if(pass>1&&d=='K') break;
setmap(pass,d);
}
}
break;
default:
return 0;
}
return 0;
}
P和K难度没有加入地图,所以暂时不要输入,否则就…………(试试就知道)
王文博在2021-06-22 12:46:55追加了内容
有奖活动2:
(注意:我会在发帖后的0-5天发布有奖活动!)

王文博在2021-06-23 12:40:54追加了内容
第2题可以随便回答,好像有一点难(而且题目没写清楚)
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挺贴心的! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! i ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! ! !
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