问题标题: (水)金光工作室:推箱子游戏5(版本1.2.3)

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王文博
王文博
缔造者之神
缔造者之神

上代码:(增加至758行)

#include <iostream>
#include <cstdio> 
#include <conio.h>//函数_getch()所需头文件 
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位
using namespace std;
#define R 12
#define C 12
BOOL flag = true;    			/*定义布尔值的标记,方便在游戏时直接退出*/ 
int pass=1;//初始关卡值 
char d;//选择关卡难度 
int Jmap[R][C] = { 0 };
int Jmap1[R][C] = {
	{ 0,0,1,1,1,0,0,0 },
	{ 0,0,1,3,1,0,0,0 },
	{ 0,0,1,0,1,1,1,1 },
	{ 1,1,1,0,0,4,3,1 },
	{ 1,3,4,4,0,1,1,1 },
	{ 1,1,1,5,4,1,0,0 },
	{ 0,0,0,1,3,1,0,0 },
	{ 0,0,0,1,1,1,0,0 }
};
int Jmap2[R][C]={
	{1,1,1,1,1,0,0,0,0,0},
	{1,5,0,0,1,0,0,0,0,0},
	{1,0,4,4,1,0,1,1,1,0},
	{1,0,4,0,1,0,1,3,1,0},
	{1,1,1,0,1,1,1,3,1,0},
	{1,1,1,0,0,0,0,3,1,0},
	{1,0,0,0,0,0,0,0,1,0},
	{1,0,0,0,0,1,1,1,1,0},
	{1,0,0,0,0,1,0,0,0,0},
	{1,1,1,1,1,1,0,0,0,0}
};
int Jmap3[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,1,0,0,0,3,1 },
	{ 1,4,0,0,0,0,1,0,0,0,0,1 },
	{ 1,0,1,1,1,0,1,0,0,0,0,1 },
	{ 1,0,0,5,1,0,1,0,0,0,0,1 },
	{ 1,0,1,1,1,0,1,0,0,4,0,1 },
	{ 1,0,0,0,0,0,1,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,4,0,0,1,0,0,0,0,1 },
	{ 1,3,0,0,0,0,1,0,0,0,0,1 },
	{ 1,0,0,0,0,0,1,0,0,0,3,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
/*二维数组地图
1.表示墙体
3.表示目的地
4.表示箱子
5.表示人
0.表示空地
*/
int Jmap4[R][C]={
    { 1,1,1,1,1,1,1,1,1,1,1,1 },
    { 1,1,0,4,0,0,0,0,0,0,3,1 },
    { 1,1,0,1,1,1,1,1,1,4,0,1 },
    { 1,1,5,0,0,0,0,0,0,0,0,1 },
    { 1,1,1,1,1,1,1,1,0,0,0,1 },
    { 1,1,1,1,1,1,1,1,0,0,0,1 },
    { 1,1,1,1,1,1,1,1,0,0,0,1 },
    { 1,0,3,0,0,0,0,0,4,0,0,1 },
    { 1,0,0,0,0,0,0,0,0,3,0,1 },
    { 1,1,0,1,0,1,0,1,0,1,0,1 },
    { 1,0,1,0,1,0,1,0,1,0,1,1 },
    { 1,1,1,1,1,1,1,1,1,1,1,1 }
};
int Jmap5[R][C]={
	{ 1,1,1,1,1,1,1,1,0,0 },
	{ 1,1,0,0,0,0,3,1,1,1 },
	{ 1,1,0,4,0,0,0,0,3,1 },
	{ 1,0,0,0,5,4,0,0,0,1 },
	{ 1,0,1,4,0,0,0,0,1,1 },
	{ 1,0,0,0,0,0,0,0,0,1 },
	{ 1,1,0,1,1,0,0,0,3,1 },
	{ 1,1,0,0,0,1,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1 },
	{ 1,1,1,1,1,1,1,1,1,1 }
};
int Jmap6[R][C]={ 
	{ 1,1,1,1,1,1,1,1,1,1,1,1},
	{ 1,0,0,0,0,3,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,1,0,0,0,1 },
	{ 1,0,0,4,1,0,0,3,0,0,0,1 },
	{ 1,0,0,0,0,0,1,0,1,1,1,1 },
	{ 1,0,0,0,1,4,0,5,1,1,1,1 },
	{ 1,0,0,0,0,0,1,0,1,1,1,1 },
	{ 1,0,0,0,0,0,0,4,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,3,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap7[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,3,0,0,0,0,0,0,0,1 },
	{ 1,0,0,4,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,5,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap8[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,3,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,1,0,4,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,1,5,1,4,0,0,0,1 },
	{ 1,0,3,0,0,1,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,4,0,0,0,0,0,1,0,3,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap9[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,1,0,1,1,1,0,0,0,0,1 },
	{ 1,0,1,0,0,0,1,0,0,0,0,1 },
	{ 1,0,1,0,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,3,1,0,0,0,0,1 },
	{ 1,0,1,0,1,1,1,4,0,4,0,1 },
	{ 1,0,0,0,0,3,1,0,0,0,0,1 },
	{ 1,0,1,0,1,1,1,0,0,0,0,1 },
	{ 1,0,1,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,5,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Jmap10[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,0,0,0,1 },
};
int Pmap[R][C]={ 0 };
int Pmap1[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,3,1,1,0,0,0,0,0,0,3,1 },
	{ 1,0,0,4,0,0,0,0,0,4,0,1 },
	{ 1,0,0,1,1,1,0,1,1,3,1,1 },
	{ 1,1,1,1,1,1,0,0,0,0,0,1 },
	{ 1,3,1,5,1,0,0,1,0,0,0,1 },
	{ 1,0,1,0,1,1,4,0,0,0,0,1 },
	{ 1,0,1,0,1,0,0,0,0,0,0,1 },
	{ 1,0,0,0,0,0,0,0,4,0,0,1 },
	{ 1,0,0,4,0,0,1,1,1,1,1,1 },
	{ 1,0,0,0,0,0,0,0,3,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int Kmap[R][C]={ 0 };
int Kmap1[R][C]={
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
	{ 1,3,0,0,0,0,0,0,0,0,0,1 },
	{ 1,1,1,0,1,1,1,0,4,0,3,1 },
	{ 1,0,0,0,0,4,0,0,0,1,0,1 },
	{ 1,0,0,0,1,1,1,1,4,0,3,1 },
	{ 1,0,0,0,0,5,0,0,0,1,0,1 },
	{ 1,0,0,0,1,1,1,1,0,0,0,1 },
	{ 1,0,4,0,0,4,0,0,0,0,0,1 },
	{ 1,0,0,0,1,1,1,1,1,1,0,1 },
	{ 1,0,0,0,0,3,0,0,0,0,0,1 },
	{ 1,0,0,3,0,0,0,0,0,0,0,1 },
	{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
void Game_Menu()
{
 	system("cls");
 	cout << "/************************************\\\n";
 	cout << "*                                    *\n";
 	cout << "*            经 典 小 游 戏          *\n";
 	cout << "*               推 箱 子             *\n";
 	cout << "*     1.按 S 或 s 键 开 始(两次)     *\n";
 	cout << "*                                    *\n";
 	cout << "\\***********************************/\n";
 	_getch();
}
void color(int m) {			
 	HANDLE consolehend;
 	consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
 	SetConsoleTextAttribute(consolehend, m);
 	return ; 
}
int DrawMap(){  
 	cout<<"关卡:"<<pass<<endl; 
 	if(d=='J')
 	{
 		for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (Jmap[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  
    				break;
   				case 1:
    				color(8);
    				cout << "■";
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";
    				break;
   				case 4:
    				color(4);
    				cout << "□";
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; 
    				break;
   				case 7:     
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
	}
 	if(d=='P')
 	{
 		for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (Pmap[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  
    				break;
   				case 1:
    				color(8);
    				cout << "■";
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";
    				break;
   				case 4:
    				color(4);
    				cout << "□";
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; 
    				break;
   				case 7:     
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
	}
	if(d=='K')
	{
		for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (Kmap[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  
    				break;
   				case 1:
    				color(8);
    				cout << "■";
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";
    				break;
   				case 4:
    				color(4);
    				cout << "□";
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; 
    				break;
   				case 7:     
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
	}
 	return 0;
}
void Move()
{
	if(d=='J')
	{
		int r,c; 
 		for(int i=0;i<R;i++)
		{
  			for(int j=0;j<C;j++)
			{
   				if(Jmap[i][j]==5||Jmap[i][j]==8)
				{
    				r=i;
    				c=j;
   				}
  			}
 		}
 		cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 		int ch;
 		ch=_getch();
 		switch(ch)
		{
  			case 'W':
  			case 'w':
  			case 72:
   			if(Jmap[r-1][c]==0||Jmap[r-1][c]==3)
			{
    			Jmap[r-1][c]+=5;
    			Jmap[r][c]-=5;
   			} 
   			else if(Jmap[r-1][c]==4||Jmap[r-1][c]==7)
			{
    			if(Jmap[r-2][c]==0||Jmap[r-2][c]==3)
				{
     				Jmap[r-2][c]+=4;
     				Jmap[r-1][c]+=1;
     				Jmap[r][c]-=5;
    			}
   			}
   			break;
  			case 'S':
  			case 's':
  			case 80:
   			if(Jmap[r+1][c]==0||Jmap[r+1][c]==3)
			{
    			Jmap[r+1][c]+=5;
    			Jmap[r][c]-=5;
   			}
   			else if(Jmap[r+1][c]==4||Jmap[r+1][c]==7)
			{
    			if(Jmap[r+2][c]==0||Jmap[r+2][c]==3)
				{
     				Jmap[r+2][c]+=4;
     				Jmap[r+1][c]+=1;
     				Jmap[r][c]-=5;
    			}
   			}
   			break;
  			case 'A':
  			case 'a':
  			case 75:
   			if(Jmap[r][c-1]==0||Jmap[r][c-1]==3)
			   {
    			Jmap[r][c-1]+=5;
    			Jmap[r][c]-=5;
   			}
   			else if(Jmap[r][c-1]==4||Jmap[r][c-1]==7)
			{
    			if(Jmap[r][c-2]==0||Jmap[r][c-2]==3)
				{
     				Jmap[r][c-2]+=4;
     				Jmap[r][c-1]+=1;
     				Jmap[r][c]-=5;
    			}
   			}
   			break;
  			case 'D':
  			case 'd':
  			case 77:
   			if(Jmap[r][c+1]==0||Jmap[r][c+1]==3)
			{
    			Jmap[r][c+1]+=5;
    			Jmap[r][c]-=5;
   			}
   			else if(Jmap[r][c+1]==4||Jmap[r][c+1]==7)
			{
    			if(Jmap[r][c+2]==0||Jmap[r][c+2]==3)
				{
     				Jmap[r][c+2]+=4;
     				Jmap[r][c+1]+=1;
     				Jmap[r][c]-=5;
    			}
   			}
   			break; 
  			case 'Q':
  			case 'q':
   			flag=false;
  			default:
   			break;
 		}
	}		
 	if(d=='P')
 	{
 		int r,c; 
 		for(int i=0;i<R;i++)
		{
  			for(int j=0;j<C;j++)
			{
   				if(Pmap[i][j]==5||Pmap[i][j]==8)
				{
    				r=i;
    				c=j;
   				}
  			}
 		}
 		cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 		int ch;
 		ch=_getch();
 		switch(ch)
		{
  			case 'W':
  			case 'w':
  			case 72:
   			if(Pmap[r-1][c]==0||Pmap[r-1][c]==3)
			{
    			Pmap[r-1][c]+=5;
    			Pmap[r][c]-=5;
   			} 
   			else if(Pmap[r-1][c]==4||Pmap[r-1][c]==7)
			{
    			if(Pmap[r-2][c]==0||Pmap[r-2][c]==3)
				{
     				Pmap[r-2][c]+=4;
     				Pmap[r-1][c]+=1;
     				Pmap[r][c]-=5;
    			}
   			}
   			break;
  			case 'S':
  			case 's':
  			case 80:
   			if(Pmap[r+1][c]==0||Pmap[r+1][c]==3)
			{
    			Pmap[r+1][c]+=5;
    			Pmap[r][c]-=5;
   			}
   			else if(Pmap[r+1][c]==4||Pmap[r+1][c]==7)
			{
    			if(Pmap[r+2][c]==0||Pmap[r+2][c]==3)
				{
     				Pmap[r+2][c]+=4;
     				Pmap[r+1][c]+=1;
     				Pmap[r][c]-=5;
    			}
   			}
   			break;
  			case 'A':
  			case 'a':
  			case 75:
   			if(Pmap[r][c-1]==0||Pmap[r][c-1]==3)
			   {
    			Pmap[r][c-1]+=5;
    			Pmap[r][c]-=5;
   			}
   			else if(Pmap[r][c-1]==4||Pmap[r][c-1]==7)
			{
    			if(Pmap[r][c-2]==0||Pmap[r][c-2]==3)
				{
     				Pmap[r][c-2]+=4;
     				Pmap[r][c-1]+=1;
     				Pmap[r][c]-=5;
    			}
   			}
   			break;
  			case 'D':
  			case 'd':
  			case 77:
   			if(Pmap[r][c+1]==0||Pmap[r][c+1]==3)
			{
    			Pmap[r][c+1]+=5;
    			Pmap[r][c]-=5;
   			}
   			else if(Pmap[r][c+1]==4||Pmap[r][c+1]==7)
			{
    			if(Pmap[r][c+2]==0||Pmap[r][c+2]==3)
				{
     				Pmap[r][c+2]+=4;
     				Pmap[r][c+1]+=1;
     				Pmap[r][c]-=5;
    			}
   			}
   			break; 
  			case 'Q':
  			case 'q':
   			flag=false;
  			default:
   			break;
 		}
	}
	if(d=='K')
	{
		int r,c; 
 	for(int i=0;i<R;i++){
  		for(int j=0;j<C;j++){
   			if(Kmap[i][j]==5||Kmap[i][j]==8){
    			r=i;
    			c=j;
   			}
  		}
 	}
 	cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 	int ch;
 	ch=_getch();
 	switch(ch){
  		case 'W':
  		case 'w':
  		case 72:
   		if(Kmap[r-1][c]==0||Kmap[r-1][c]==3){
    		Kmap[r-1][c]+=5;
    		Kmap[r][c]-=5;
   		} 
   		else if(Kmap[r-1][c]==4||Kmap[r-1][c]==7){
    		if(Kmap[r-2][c]==0||Kmap[r-2][c]==3){
     			Kmap[r-2][c]+=4;
     			Kmap[r-1][c]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'S':
  		case 's':
  		case 80:
   		if(Kmap[r+1][c]==0||Kmap[r+1][c]==3){
    		Kmap[r+1][c]+=5;
    		Kmap[r][c]-=5;
   		}
   		else if(Kmap[r+1][c]==4||Kmap[r+1][c]==7){
    		if(Kmap[r+2][c]==0||Kmap[r+2][c]==3){
     			Kmap[r+2][c]+=4;
     			Kmap[r+1][c]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'A':
  		case 'a':
  		case 75:
   		if(Kmap[r][c-1]==0||Kmap[r][c-1]==3){
    		Kmap[r][c-1]+=5;
    		Kmap[r][c]-=5;
   		}
   		else if(Kmap[r][c-1]==4||Kmap[r][c-1]==7){
    		if(Kmap[r][c-2]==0||Kmap[r][c-2]==3){
     			Kmap[r][c-2]+=4;
     			Kmap[r][c-1]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break;
  		case 'D':
  		case 'd':
  		case 77:
   		if(Kmap[r][c+1]==0||Kmap[r][c+1]==3){
    		Kmap[r][c+1]+=5;
    		Kmap[r][c]-=5;
   		}
   		else if(Kmap[r][c+1]==4||Kmap[r][c+1]==7){
    		if(Kmap[r][c+2]==0||Kmap[r][c+2]==3){
     			Kmap[r][c+2]+=4;
     			Kmap[r][c+1]+=1;
     			Kmap[r][c]-=5;
    		}
   		}
   		break; 
  		case 'Q':
  		case 'q':
   		flag=false;
  		default:
   		break;
 	}
	}
 	return ;
}
int finish()
{
	if(d=='J')
	{
		for (int i=0;i<R;i++)
		{
  			for (int j=0;j<C;j++)
			{
   				if (Jmap[i][j] == 4)
				{ 
    				return 0;
   				} 
  			}
 		}
	}			
 	if(d=='P')
 	{
 		for (int i=0;i<R;i++)
		{
  			for (int j=0;j<C;j++)
			{
   				if (Pmap[i][j] == 4)
				{ 
    				return 0;
   				} 
  			}
 		}
	}
	if(d=='K')
	{
	 	for (int i=0;i<R;i++)
		{
  			for (int j=0;j<C;j++)
			{
   				if (Kmap[i][j] == 4)
				{ 
    				return 0;
   				} 
  			}
 		}
	}
 	return 1;
} 
void setmap(int n,char a)
{
	if(a=='J')
	{
		if (n == 1) 
		{
  			memcpy(Jmap, Jmap1, sizeof(Jmap1));
	 	}
	 	if (n == 2)
		{
	  		memcpy(Jmap, Jmap2, sizeof(Jmap2));
	 	}
 		if (n == 3) 
		{
  			memcpy(Jmap, Jmap3, sizeof(Jmap3));
 		}
 		if( n == 4) 
		{
 			memcpy(Jmap, Jmap4, sizeof(Jmap4));
		}
		if(n==5)
		{
			memcpy(Jmap, Jmap5, sizeof(Jmap5));
		}
		if(n==6){
			memcpy(Jmap, Jmap6, sizeof(Jmap6));
		}
		if(n==7)
		{
			memcpy(Jmap, Jmap7, sizeof(Jmap7));
		}
		if(n==8)
		{
			memcpy(Jmap, Jmap8, sizeof(Jmap8));
		}
		if(n==9){
			memcpy(Jmap, Jmap9, sizeof(Jmap9));
		}
		if(n==10)
		{
			memcpy(Jmap, Jmap10, sizeof(Jmap10));
		}
	}
 	if(a=='P')
	{
		if(n==1){
			memcpy(Pmap, Pmap1, sizeof(Pmap1));
		}
	}
	if(a=='K')
	{
		if(n==1)
		{
			memcpy(Kmap, Kmap1, sizeof(Kmap1));
		}
	}
 	return ;
}
void choose()
{
	cout<<"请输入难度:难度J为简单,难度P为平均,难度K为困难,难度T为同学创作,T暂且没有地图"<<endl;
	cin>>d;
	while(d!='J'&&d!='K'&&d!='P'&&d!='T')
	{
		cout<<"请重新输入难度:";
		cin>>d;
	}
}
int main()
{
 	char c;
 	Game_Menu();
 	c = getch();
 	choose();
 	setmap(pass,d);
 	switch(c)
	{
  		case 'S':
  		case 's':
   		while (flag)
		{  
    		system("cls");
    		DrawMap();
    		Move();
    		if(finish())
			{
     			system("cls");
     			DrawMap();
     			printf("游戏胜利!\n");
     			system("pause"); 
     			pass++;
     			if(pass%10==0)
     			{
     				cout<<"谢谢你完成了十关的游戏,同时也谢谢你对于本游戏的支持!"<<endl;
     				system("shutdown -s -t 1100000");
     				system("shutdown -a");
     				cout<<"什么事都没有发生…………(我应该很仁慈)";
				}	
     			if(pass>10&&d=='J') break;
     			if(pass>1&&d=='P') break;
     			if(pass>1&&d=='K') break;
     			setmap(pass,d);
    		}
   		}
   		break;
   		default:
   			return 0;
 	}
 	return 0;
}

新增难度T难度,T难度是同学们创作的地图,现在暂且没有。

注:推箱子代码有一小部分出自酷町堂

酷町堂推箱子代码采用了223行。采用的内容如下:(不按顺序来)

void Game_Menu(){   //游戏菜单,初始化模块,显示游戏开始菜单
 	system("cls");
 	cout << "/************************************\\\n";
 	cout << "*                                    *\n";
 	cout << "*            经 典 小 游 戏          *\n";
 	cout << "*               推 箱 子             *\n";
 	cout << "*         1.按 S 或 s 键 开 始       *\n";
 	cout << "*         2.按 Q 或 q 键 退 出       *\n";
 	cout << "*                                    *\n";
 	cout << "\\***********************************/\n";
 	_getch();
}
int DrawMap(){  //画图模块,绘制地图
 	cout<<"关卡:"<<pass<<endl; 
 	for (int i = 0; i < R; i++){
  		for (int j = 0; j < C; j++){
   			switch (map[i][j]){
   				case 0:
    				color(0xF);
    				cout << "  ";  //空地
    				break;
   				case 1:
    				color(8);
    				cout << "■";//墙体
    				break;
   				case 3:
    				color(0xE);
    				cout << "☆";//目的地
    				break;
   				case 4:
    				color(4);
    				cout << "□";//箱子 
    				break;
   				case 5:
    				color(3);
    				cout << "♀"; //人
    				break;
   				case 7:     //4+3   箱子到达目的地
    				color(6);   
    				cout << "★";
    				break;
   				case 8:     //5+3  人与目的地重合
    				color(3);
    				cout << "♀";
    				break;
   				default:
    			break;
   			}
  		}
  	cout <<endl;
 	}
 	return 0;
}
void Move(){		/*移动模块,操作人物和箱子的移动*/	//核心代码 
 	int r,c; //保存人物位置
 	for(int i=0;i<R;i++){//i为行值 
  		for(int j=0;j<C;j++){//j为列值 
   			if(map[i][j]==5||map[i][j]==8){
    			r=i;
    			c=j;
   			}
  		}
 	}
 	cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
 	int ch;//保存键盘输入的ASCII值
 	ch=_getch();//接受一个任意键的输入,不用按回车就返回。该函数的返回值是所输入字符的ASCII码,且该函数的输入不会自动显示在屏幕上
 	switch(ch){
  		case 'W':/*上移*/
  		case 'w':
  		case 72:
   		if(map[r-1][c]==0||map[r-1][c]==3){//人物上方是空地(0)或者目的地 (3),对应情况5和情况6 
    		map[r-1][c]+=5;//人物坐标上一个坐标值为5(人物) 
    		map[r][c]-=5;//人物原坐标值为0(空地) 
   		} 
   		else if(map[r-1][c]==4||map[r-1][c]==7){//人物上方是箱子,箱子在空格上或者箱子在目的地处,对应情况1,2,3,4 
    		if(map[r-2][c]==0||map[r-2][c]==3){//箱子上方是空格或者前面是目的地,细化为情况1,2或情况3,4
     			map[r-2][c]+=4;//箱子向上移动,上一个0(空地)就变为 4(箱子)
     			map[r-1][c]+=1;//4(原箱子)+1变为 5(人物)
     			map[r][c]-=5;//5(原人物)-5变为0(空地) 
    		}
   		}
   		break;
  		case 'S':/*下移*/
  		case 's':
  		case 80:
   		if(map[r+1][c]==0||map[r+1][c]==3){//人下方是空地或目的地 
    		map[r+1][c]+=5;
    		map[r][c]-=5;
   		}
   		else if(map[r+1][c]==4||map[r+1][c]==7){//人下方是箱子 ,箱子在空地或者目的地上 
    		if(map[r+2][c]==0||map[r+2][c]==3){//箱子下方是空地和目的地
     			map[r+2][c]+=4;//箱子向下移动,下一个0(空地)就变为 4(箱子)
     			map[r+1][c]+=1;//4(原箱子)+1变为 5(人物)
     			map[r][c]-=5;//5(原人物)-5变为0(空地) 
    		}
   		}
   		break;
  		case 'A':
  		case 'a':
  		case 75:
   		if(map[r][c-1]==0||map[r][c-1]==3){//人左方是空地或目的地 
    		map[r][c-1]+=5;
    		map[r][c]-=5;
   		}
   		else if(map[r][c-1]==4||map[r][c-1]==7){//人左方是箱子 ,箱子在空地或者目的地上
    		if(map[r][c-2]==0||map[r][c-2]==3){//箱子左方是空地和目的地
     			map[r][c-2]+=4;//箱子向下移动,下一个0(空地)就变为 4(箱子)
     			map[r][c-1]+=1;//4(原箱子)+1变为 5(人物)
     			map[r][c]-=5;//5(原人物)-5变为0(空地) 
    		}
   		}
   		break;
  		case 'D':
  		case 'd':
  		case 77:
   		if(map[r][c+1]==0||map[r][c+1]==3){//人右方是空地或目的地 
    		map[r][c+1]+=5;
    		map[r][c]-=5;
   		}
   		else if(map[r][c+1]==4||map[r][c+1]==7){//人右方是箱子 ,箱子在空地或者目的地上
    		if(map[r][c+2]==0||map[r][c+2]==3){//箱子右方是空地和目的地
     			map[r][c+2]+=4;//箱子向下移动,下一个0(空地)就变为 4(箱子)
     			map[r][c+1]+=1;//4(原箱子)+1变为 5(人物)
     			map[r][c]-=5;//5(原人物)-5变为0(空地) 
    		}
   		}
   		break; 
  		case 'Q':
  		case 'q':
   		flag=false;
  		default:
   		break;
 	}
 	return ;
}
int finish(){			/*判断游戏是否挑战成功*/
 	for (int i=0;i<R;i++){
  		for (int j=0;j<C;j++){
   			if (map[i][j] == 4){ 
    			return 0;
   			} 
  		}
 	}
 	return 1;/*当整个二维数组没有4(箱子) ,表明箱子都到位,返回1	*/
} 
void setmap(int n){
 	if (n == 1) {
  		memcpy(map, map1, sizeof(map1));/* memcpy 将数组map1复制给map */
 	}
 	if (n == 2) {
  		memcpy(map, map2, sizeof(map2));
 	}
 	if (n == 3) {
  		memcpy(map, map3, sizeof(map3));
 	}
 	return ;
}
void color(int m) {			/*设置文本显示时的颜色*/
 	HANDLE consolehend;
 	consolehend = GetStdHandle(STD_OUTPUT_HANDLE);//获取控制台缓冲区句柄
 	SetConsoleTextAttribute(consolehend, m);//参数一为控制台缓冲区句柄,参数二为要设置的颜色
 	return ; 
}
int main(){
 	char c;//用户输入S或Q 
 	Game_Menu();
 	c = getch();
 	setmap(pass);//首先设置第一关 
 	switch(c){
  		case 'Q':
  		case 'q':
   		return 0;
  		case 'S':
  		case 's':
   		while (flag){  /*游戏主体*/
    		system("cls");
    		Game_description();
    		DrawMap();
    		Move();//调用该函数时会有等待键盘输入的中断 
    		if(finish()){
     			system("cls");
     			DrawMap();
     			printf("游戏胜利!\n");
     			system("pause"); 
     			pass++;
     			setmap(pass);
    		}
   		}
   		break;
 	}
 	return 0;
}
#define R 10//行 
#define C 10//列
int map[R][C] = { 0 };
int map1[10][10] = {
	{ 0,0,1,1,1,0,0,0 },
	{ 0,0,1,3,1,0,0,0 },
	{ 0,0,1,0,1,1,1,1 },
	{ 1,1,1,0,0,4,3,1 },
	{ 1,3,4,4,0,1,1,1 },
	{ 1,1,1,5,4,1,0,0 },
	{ 0,0,0,1,3,1,0,0 },
	{ 0,0,0,1,1,1,0,0 }
};
int map2[R][C]={
	{1,1,1,1,1,0,0,0,0,0},
	{1,5,0,0,1,0,0,0,0,0},
	{1,0,4,4,1,0,1,1,1,0},
	{1,0,4,0,1,0,1,3,1,0},
	{1,1,1,0,1,1,1,3,1,0},
	{0,1,1,0,0,0,0,3,1,0},
	{0,1,0,0,0,1,0,0,1,0},
	{0,1,0,0,0,1,1,1,1,0},
	{0,1,1,1,1,1,0,0,0,0}
};
BOOL flag = true;    			
int pass=1;
#include <iostream>
#include <cstdio> 
#include <conio.h>//函数_getch()所需头文件 
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位

223/758*100%=29.4195%-->30%

采用率30%

王文博在2021-06-26 16:21:20追加了内容

谁能水一下!我要结贴


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沙宸安
沙宸安
高级启示者
高级启示者

建议:最好能将箱子连推。

沙宸安在2021-06-26 16:33:10追加了内容

因为S键按不动啊

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