1
已解决
推箱子的版本已经升至1.3.3。
代码长度长到了1626行。
具体改动为:改变难度层次,增加14个同学的地图。
在这里感谢 @沙宸安 @刘宇航 两位同学投的地图。
抄酷町堂的行数减至220行,抄袭率为13.5301%,接近14%。
话不多说,上代码:
(Game_Menu可能做得不太好,明天会改进)
#include <bits/stdc++.h>//万能头文件
#include <conio.h>//函数_getch()所需头文件
#include <windows.h>
#include <iomanip>//输入输出流控制符setw()所在头文件,设置字段宽度为n位
using namespace std;
#define R 12//行 12
#define C 12//列 12
BOOL flag = true; //定义布尔值的标记,方便在游戏时直接退出
int pass=1;//初始关卡值
char d='0';//选择作者创作的地图的关卡难度
char e;//选择玩同学创作还是玩作者创作的
char f='0';//选择玩谁的地图
//作者创作的地图分难度,同学创作的地图不分难度,并且同学创作中只选2位创作最多的分人(如沙宸安创作的为TS,刘宇航创作的为TL,其余同学创作的为TY)
int WJmap[R][C] = { 0 };//简单地图
int WJmap1[R][C] =
{//地图1
{ 0,0,1,1,1,0,0,0 },
{ 0,0,1,3,1,0,0,0 },
{ 0,0,1,0,1,1,1,1 },
{ 1,1,1,0,0,4,3,1 },
{ 1,3,4,4,0,1,1,1 },
{ 1,1,1,5,4,1,0,0 },
{ 0,0,0,1,3,1,0,0 },
{ 0,0,0,1,1,1,0,0 }
};
int WJmap2[R][C]=
{//地图2
{1,1,1,1,1,0,0,0,0,0},
{1,5,0,0,1,0,0,0,0,0},
{1,0,4,4,1,0,1,1,1,0},
{1,0,4,0,1,0,1,3,1,0},
{1,1,1,0,1,1,1,3,1,0},
{1,1,1,0,0,0,0,3,1,0},
{1,0,0,0,0,0,0,0,1,0},
{1,0,0,0,0,1,1,1,1,0},
{1,0,0,0,0,1,0,0,0,0},
{1,1,1,1,1,1,0,0,0,0}
};
int WJmap3[R][C]=
{//地图3
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,4,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,0,0,1 },
{ 1,0,0,5,1,0,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,1,0,0,4,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,1,0,0,0,0,1 },
{ 1,3,0,0,0,0,1,0,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,0,0,3,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
/*二维数组地图
1.表示墙体
3.表示目的地
4.表示箱子
5.表示人
0.表示空地
*/
int WJmap4[R][C]=
{//地图4
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,0,4,0,0,0,0,0,0,3,1 },
{ 1,1,0,1,1,1,1,1,1,4,0,1 },
{ 1,1,5,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,0,0,0,1 },
{ 1,0,3,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,3,0,1 },
{ 1,1,0,1,0,1,0,1,0,1,0,1 },
{ 1,0,1,0,1,0,1,0,1,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 }
};
int WJmap5[R][C]=
{//地图5
{ 1,1,1,1,1,1,1,1,0,0 },
{ 1,1,0,0,0,0,3,1,1,1 },
{ 1,1,0,4,0,0,0,0,3,1 },
{ 1,0,0,0,5,4,0,0,0,1 },
{ 1,0,1,4,0,0,0,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,1 },
{ 1,1,0,1,1,0,0,0,3,1 },
{ 1,1,0,0,0,1,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1 }
};
int WJmap6[R][C]=
{//地图6
{ 1,1,1,1,1,1,1,1,1,1,1,1},
{ 1,0,0,0,0,3,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,1,0,0,0,1 },
{ 1,0,0,4,1,0,0,3,0,0,0,1 },
{ 1,0,0,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,1,4,0,5,1,1,1,1 },
{ 1,0,0,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,0,0,0,4,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,3,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int WJmap7[R][C]=
{//地图7
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,3,0,0,0,0,0,0,0,1 },
{ 1,0,0,4,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,5,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int WJmap8[R][C]=
{//地图8
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,1,0,4,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,1,5,1,4,0,0,0,1 },
{ 1,0,3,0,0,1,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,4,0,0,0,0,0,1,0,3,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int WJmap9[R][C]=
{//地图9
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,1,0,1,1,1,0,0,0,0,1 },
{ 1,0,1,0,0,0,1,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,3,1,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,4,0,4,0,1 },
{ 1,0,0,0,0,3,1,0,0,0,0,1 },
{ 1,0,1,0,1,1,1,0,0,0,0,1 },
{ 1,0,1,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,5,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int WJmap10[R][C]=
{//地图10
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
};
int WPmap[R][C]={ 0 };//平均地图
int WPmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,1,1,0,0,0,0,0,0,3,1 },
{ 1,0,0,4,0,0,0,0,0,4,0,1 },
{ 1,0,0,1,1,1,0,1,1,3,1,1 },
{ 1,1,1,1,1,1,0,0,0,0,0,1 },
{ 1,3,1,5,1,0,0,1,0,0,0,1 },
{ 1,0,1,0,1,1,4,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,4,0,0,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,0,0,3,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int WKmap[R][C]={ 0 };//困难地图
int WKmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,0,1,1,1,0,4,0,3,1 },
{ 1,0,0,0,0,4,0,0,0,1,0,1 },
{ 1,0,0,0,1,1,1,1,4,0,3,1 },
{ 1,0,0,0,0,5,0,0,0,1,0,1 },
{ 1,0,0,0,1,1,1,1,0,0,0,1 },
{ 1,0,4,0,0,4,0,0,0,0,0,1 },
{ 1,0,0,0,1,1,1,1,1,1,0,1 },
{ 1,0,0,0,0,3,0,0,0,0,0,1 },
{ 1,0,0,3,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TLmap[R][C]={ 0 };//刘宇航同学创作
int TLmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,5,1,0,0,0,0,0,3,1,1 },
{ 1,1,0,1,1,1,0,4,1,1,1,1 },
{ 1,1,0,1,1,1,1,0,0,0,1,1 },
{ 1,1,0,0,0,0,1,1,0,0,1,1 },
{ 1,1,0,4,0,0,0,1,1,0,1,1 },
{ 1,1,0,0,0,0,0,1,3,0,1,1 },
{ 1,1,0,4,0,0,0,0,0,0,1,1 },
{ 1,1,0,0,0,0,0,0,0,3,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TLmap2[R][C]=
{//地图2
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,5,1,1 },
{ 1,1,0,3,1,1,3,0,0,0,1,1 },
{ 1,1,1,0,3,1,4,0,1,0,1,1 },
{ 1,1,0,0,0,1,0,1,1,0,1,1 },
{ 1,1,0,4,0,1,0,1,1,0,1,1 },
{ 1,1,0,0,0,1,0,0,0,0,1,1 },
{ 1,1,0,4,0,0,1,1,1,0,1,1 },
{ 1,1,0,0,0,0,0,0,0,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TLmap3[R][C]=
{//地图3
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,3,3,3,3,3,3,3,0,5,1 },
{ 1,1,1,1,0,1,1,1,0,0,0,1 },
{ 1,1,1,0,0,1,1,1,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,0,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,0,0,0,0,0,4,0,0,1 },
{ 1,0,0,0,0,0,4,0,0,0,0,1 },
{ 1,0,0,4,0,0,0,4,0,0,0,1 },
{ 1,0,4,0,0,0,4,0,4,0,1,1 },
{ 1,0,0,0,0,0,0,0,0,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TLmap4[R][C]=
{//地图4
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,3,1,0,0,5,1,1,1 },
{ 1,1,1,1,0,1,1,4,1,1,1,1 },
{ 1,1,1,1,0,3,1,0,0,1,1,1 },
{ 1,1,1,1,4,0,0,0,0,1,1,1 },
{ 1,1,1,1,0,0,0,0,0,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TLmap5[R][C]=
{//地图5
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,3,1,1,0,5,1,1,1,1 },
{ 1,1,1,0,0,0,1,4,0,1,1,1 },
{ 1,1,1,0,0,0,1,0,0,1,1,1 },
{ 1,1,1,1,0,0,1,0,1,1,1,1 },
{ 1,1,1,0,4,0,0,0,0,1,1,1 },
{ 1,1,1,0,0,0,3,0,0,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TLmap6[R][C]=
{//地图6
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,3,1,1,1,5,1,1,1 },
{ 1,1,1,1,0,0,0,1,0,1,1,1 },
{ 1,1,1,1,0,0,0,1,0,1,1,1 },
{ 1,1,1,1,1,0,4,0,0,1,1,1 },
{ 1,1,1,1,0,0,0,0,0,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap[R][C]={ 0 };//沙宸安同学创作
int TSmap1[R][C]=
{//地图1
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,5,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,1,1,1,0,0,0,1,0,1 },
{ 1,0,0,0,0,1,0,4,0,1,0,1 },
{ 1,0,0,4,0,1,0,0,0,1,0,1 },
{ 1,0,0,0,0,3,3,1,1,1,0,1 },
{ 1,0,1,1,1,3,3,0,0,0,0,1 },
{ 1,0,1,0,0,0,1,0,4,0,0,1 },
{ 1,0,1,0,4,0,1,0,0,0,0,1 },
{ 1,0,1,0,0,0,1,1,1,1,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap2[R][C]=
{//地图2
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,5,0,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,1,1,1,0,1 },
{ 1,0,1,4,1,0,0,0,4,0,0,1 },
{ 1,0,1,0,1,0,0,1,1,1,0,1 },
{ 1,0,0,0,0,1,3,0,0,0,0,1 },
{ 1,0,0,0,0,3,1,0,0,0,0,1 },
{ 1,0,1,1,1,0,0,1,0,1,0,1 },
{ 1,0,0,4,0,0,0,1,4,1,0,1 },
{ 1,0,1,1,1,0,0,1,0,1,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,3,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap3[R][C]=
{//地图3
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,5,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,1,1,0,0,0,0,1,0,1 },
{ 1,0,0,3,1,0,0,0,3,1,0,1 },
{ 1,0,0,0,1,0,0,1,1,1,0,1 },
{ 1,0,0,0,0,4,0,0,0,4,0,1 },
{ 1,0,4,0,0,0,4,0,0,0,0,1 },
{ 1,0,1,1,1,0,0,1,0,0,0,1 },
{ 1,0,1,3,0,0,0,1,3,0,0,1 },
{ 1,0,1,0,0,0,0,1,1,1,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap4[R][C]=
{//地图4
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,1,0,1,0,1,4,0,1 },
{ 1,0,0,0,0,1,3,0,0,0,0,1 },
{ 1,0,0,0,4,0,1,3,1,0,0,1 },
{ 1,0,0,0,1,0,5,1,0,0,0,1 },
{ 1,0,0,1,3,1,0,4,0,0,0,1 },
{ 1,0,0,0,0,3,1,0,0,0,0,1 },
{ 1,0,4,1,0,1,0,1,0,1,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap5[R][C]=
{//地图5
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,5,0,1,0,0,0,0,0,0,0,1 },
{ 1,0,1,1,1,0,0,1,0,1,0,1 },
{ 1,0,0,4,0,0,1,1,4,1,0,1 },
{ 1,0,1,1,1,0,0,1,0,1,0,1 },
{ 1,0,0,1,0,3,3,0,0,0,0,1 },
{ 1,0,0,0,0,3,3,0,1,0,0,1 },
{ 1,0,1,0,1,0,0,1,1,1,0,1 },
{ 1,1,1,4,1,1,0,0,4,0,0,1 },
{ 1,0,1,0,1,0,0,1,1,1,0,1 },
{ 1,0,0,0,0,0,0,0,1,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap6[R][C]=
{//地图6
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,0,0,0,0,5,0,0,0,3,1 },
{ 1,0,1,0,1,1,1,1,0,1,0,1 },
{ 1,0,1,0,0,0,0,0,0,1,0,1 },
{ 1,0,1,0,1,4,0,1,0,1,0,1 },
{ 1,0,1,4,1,0,0,1,0,1,0,1 },
{ 1,0,1,0,1,0,0,1,4,1,0,1 },
{ 1,0,1,0,1,0,4,1,0,1,0,1 },
{ 1,0,1,0,0,0,0,0,0,1,0,1 },
{ 1,0,1,0,1,1,1,1,0,1,0,1 },
{ 1,3,0,0,0,0,0,0,0,0,3,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap7[R][C]=
{//地图7
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,4,0,3,0,0,3,0,0,3,1 },
{ 1,0,4,0,1,1,1,0,1,4,1,1 },
{ 1,0,0,0,1,0,0,0,1,0,0,1 },
{ 1,0,0,0,1,0,1,1,1,1,0,1 },
{ 1,5,0,1,1,0,1,0,0,0,0,1 },
{ 1,1,1,0,0,0,1,0,1,1,1,1 },
{ 1,0,0,0,1,1,1,0,0,0,0,1 },
{ 1,0,1,1,0,0,0,1,1,1,0,1 },
{ 1,0,0,1,0,1,0,1,0,0,0,1 },
{ 1,1,0,0,0,1,0,0,0,1,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TSmap8[R][C]=
{//地图8
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,0,1,0,1,0,0,0,1,0,0,1 },
{ 1,0,1,0,1,0,0,1,0,1,0,1 },
{ 1,0,0,1,0,0,0,1,1,1,0,1 },
{ 1,0,1,0,1,0,0,1,0,1,0,1 },
{ 1,0,1,0,1,0,0,1,0,1,0,1 },
{ 1,0,0,0,0,0,0,0,0,0,0,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
{ 1,3,4,0,1,0,0,0,1,0,5,1 },
{ 1,1,1,0,0,0,1,0,0,0,1,1 },
{ 1,1,1,1,1,1,1,1,1,1,1,1 },
};
int TYmap[R][C]={ 0 };
void Game_Menu()//游戏初始界面
{
system("cls");
cout<<"***********************************\n";
cout<<" 推箱子小游戏 \n";
cout<<" 请按两次S或s键进入游戏 \n";
cout<<"***********************************\n";
_getch();
}
void color(int m)
{
HANDLE consolehend;
consolehend = GetStdHandle(STD_OUTPUT_HANDLE);
SetConsoleTextAttribute(consolehend, m);
return ;
}
int DrawMap(){
cout<<"关卡:"<<pass<<endl;
if(e=='W')
{
if(d=='J')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (WJmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='P')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (WPmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(d=='K')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (WKmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
}
if(e=='T')
{
if(f=='L')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (TLmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(f=='S')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (TSmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
if(f=='Y')
{
for (int i = 0; i < R; i++)
{
for (int j = 0; j < C; j++)
{
switch (TYmap[i][j])
{
case 0:
color(0xF);
cout << " ";
break;
case 1:
color(8);
cout << "■";
break;
case 3:
color(0xE);
cout << "☆";
break;
case 4:
color(4);
cout << "□";
break;
case 5:
color(3);
cout << "♀";
break;
case 7:
color(6);
cout << "★";
break;
case 8:
color(3);
cout << "♀";
break;
default:
break;
}
}
cout <<endl;
}
}
}
return 0;
}
void Move()
{
if(e=='W')
{
if(d=='J')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(WJmap[i][j]==5||WJmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(WJmap[r-1][c]==0||WJmap[r-1][c]==3)
{
WJmap[r-1][c]+=5;
WJmap[r][c]-=5;
}
else if(WJmap[r-1][c]==4||WJmap[r-1][c]==7)
{
if(WJmap[r-2][c]==0||WJmap[r-2][c]==3)
{
WJmap[r-2][c]+=4;
WJmap[r-1][c]+=1;
WJmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(WJmap[r+1][c]==0||WJmap[r+1][c]==3)
{
WJmap[r+1][c]+=5;
WJmap[r][c]-=5;
}
else if(WJmap[r+1][c]==4||WJmap[r+1][c]==7)
{
if(WJmap[r+2][c]==0||WJmap[r+2][c]==3)
{
WJmap[r+2][c]+=4;
WJmap[r+1][c]+=1;
WJmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(WJmap[r][c-1]==0||WJmap[r][c-1]==3)
{
WJmap[r][c-1]+=5;
WJmap[r][c]-=5;
}
else if(WJmap[r][c-1]==4||WJmap[r][c-1]==7)
{
if(WJmap[r][c-2]==0||WJmap[r][c-2]==3)
{
WJmap[r][c-2]+=4;
WJmap[r][c-1]+=1;
WJmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(WJmap[r][c+1]==0||WJmap[r][c+1]==3)
{
WJmap[r][c+1]+=5;
WJmap[r][c]-=5;
}
else if(WJmap[r][c+1]==4||WJmap[r][c+1]==7)
{
if(WJmap[r][c+2]==0||WJmap[r][c+2]==3)
{
WJmap[r][c+2]+=4;
WJmap[r][c+1]+=1;
WJmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='P')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(WPmap[i][j]==5||WPmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(WPmap[r-1][c]==0||WPmap[r-1][c]==3)
{
WPmap[r-1][c]+=5;
WPmap[r][c]-=5;
}
else if(WPmap[r-1][c]==4||WPmap[r-1][c]==7)
{
if(WPmap[r-2][c]==0||WPmap[r-2][c]==3)
{
WPmap[r-2][c]+=4;
WPmap[r-1][c]+=1;
WPmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(WPmap[r+1][c]==0||WPmap[r+1][c]==3)
{
WPmap[r+1][c]+=5;
WPmap[r][c]-=5;
}
else if(WPmap[r+1][c]==4||WPmap[r+1][c]==7)
{
if(WPmap[r+2][c]==0||WPmap[r+2][c]==3)
{
WPmap[r+2][c]+=4;
WPmap[r+1][c]+=1;
WPmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(WPmap[r][c-1]==0||WPmap[r][c-1]==3)
{
WPmap[r][c-1]+=5;
WPmap[r][c]-=5;
}
else if(WPmap[r][c-1]==4||WPmap[r][c-1]==7)
{
if(WPmap[r][c-2]==0||WPmap[r][c-2]==3)
{
WPmap[r][c-2]+=4;
WPmap[r][c-1]+=1;
WPmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(WPmap[r][c+1]==0||WPmap[r][c+1]==3)
{
WPmap[r][c+1]+=5;
WPmap[r][c]-=5;
}
else if(WPmap[r][c+1]==4||WPmap[r][c+1]==7)
{
if(WPmap[r][c+2]==0||WPmap[r][c+2]==3)
{
WPmap[r][c+2]+=4;
WPmap[r][c+1]+=1;
WPmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(d=='K')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(WKmap[i][j]==5||WKmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(WKmap[r-1][c]==0||WKmap[r-1][c]==3)
{
WKmap[r-1][c]+=5;
WKmap[r][c]-=5;
}
else if(WKmap[r-1][c]==4||WKmap[r-1][c]==7)
{
if(WKmap[r-2][c]==0||WKmap[r-2][c]==3)
{
WKmap[r-2][c]+=4;
WKmap[r-1][c]+=1;
WKmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(WKmap[r+1][c]==0||WKmap[r+1][c]==3)
{
WKmap[r+1][c]+=5;
WKmap[r][c]-=5;
}
else if(WKmap[r+1][c]==4||WKmap[r+1][c]==7)
{
if(WKmap[r+2][c]==0||WKmap[r+2][c]==3)
{
WKmap[r+2][c]+=4;
WKmap[r+1][c]+=1;
WKmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(WKmap[r][c-1]==0||WKmap[r][c-1]==3)
{
WKmap[r][c-1]+=5;
WKmap[r][c]-=5;
}
else if(WKmap[r][c-1]==4||WKmap[r][c-1]==7)
{
if(WKmap[r][c-2]==0||WKmap[r][c-2]==3)
{
WKmap[r][c-2]+=4;
WKmap[r][c-1]+=1;
WKmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(WKmap[r][c+1]==0||WKmap[r][c+1]==3)
{
WKmap[r][c+1]+=5;
WKmap[r][c]-=5;
}
else if(WKmap[r][c+1]==4||WKmap[r][c+1]==7)
{
if(WKmap[r][c+2]==0||WKmap[r][c+2]==3)
{
WKmap[r][c+2]+=4;
WKmap[r][c+1]+=1;
WKmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
}
if(e=='T')
{
if(f=='L')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(TLmap[i][j]==5||TLmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(TLmap[r-1][c]==0||TLmap[r-1][c]==3)
{
TLmap[r-1][c]+=5;
TLmap[r][c]-=5;
}
else if(TLmap[r-1][c]==4||TLmap[r-1][c]==7)
{
if(TLmap[r-2][c]==0||TLmap[r-2][c]==3)
{
TLmap[r-2][c]+=4;
TLmap[r-1][c]+=1;
TLmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(TLmap[r+1][c]==0||TLmap[r+1][c]==3)
{
TLmap[r+1][c]+=5;
TLmap[r][c]-=5;
}
else if(TLmap[r+1][c]==4||TLmap[r+1][c]==7)
{
if(TLmap[r+2][c]==0||TLmap[r+2][c]==3)
{
TLmap[r+2][c]+=4;
TLmap[r+1][c]+=1;
TLmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(TLmap[r][c-1]==0||TLmap[r][c-1]==3)
{
TLmap[r][c-1]+=5;
TLmap[r][c]-=5;
}
else if(TLmap[r][c-1]==4||TLmap[r][c-1]==7)
{
if(TLmap[r][c-2]==0||TLmap[r][c-2]==3)
{
TLmap[r][c-2]+=4;
TLmap[r][c-1]+=1;
TLmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(TLmap[r][c+1]==0||TLmap[r][c+1]==3)
{
TLmap[r][c+1]+=5;
TLmap[r][c]-=5;
}
else if(TLmap[r][c+1]==4||TLmap[r][c+1]==7)
{
if(TLmap[r][c+2]==0||TLmap[r][c+2]==3)
{
TLmap[r][c+2]+=4;
TLmap[r][c+1]+=1;
TLmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(f=='S')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(TSmap[i][j]==5||TSmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(TSmap[r-1][c]==0||TSmap[r-1][c]==3)
{
TSmap[r-1][c]+=5;
TSmap[r][c]-=5;
}
else if(TSmap[r-1][c]==4||TSmap[r-1][c]==7)
{
if(TSmap[r-2][c]==0||TSmap[r-2][c]==3)
{
TSmap[r-2][c]+=4;
TSmap[r-1][c]+=1;
TSmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(TSmap[r+1][c]==0||TSmap[r+1][c]==3)
{
TSmap[r+1][c]+=5;
TSmap[r][c]-=5;
}
else if(TSmap[r+1][c]==4||TSmap[r+1][c]==7)
{
if(TSmap[r+2][c]==0||TSmap[r+2][c]==3)
{
TSmap[r+2][c]+=4;
TSmap[r+1][c]+=1;
TSmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(TSmap[r][c-1]==0||TSmap[r][c-1]==3)
{
TSmap[r][c-1]+=5;
TSmap[r][c]-=5;
}
else if(TSmap[r][c-1]==4||TSmap[r][c-1]==7)
{
if(TSmap[r][c-2]==0||TSmap[r][c-2]==3)
{
TSmap[r][c-2]+=4;
TSmap[r][c-1]+=1;
TSmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(TSmap[r][c+1]==0||TSmap[r][c+1]==3)
{
TSmap[r][c+1]+=5;
TSmap[r][c]-=5;
}
else if(TSmap[r][c+1]==4||TSmap[r][c+1]==7)
{
if(TSmap[r][c+2]==0||TSmap[r][c+2]==3)
{
TSmap[r][c+2]+=4;
TSmap[r][c+1]+=1;
TSmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
if(f=='Y')
{
int r,c;
for(int i=0;i<R;i++)
{
for(int j=0;j<C;j++)
{
if(TYmap[i][j]==5||TYmap[i][j]==8)
{
r=i;
c=j;
}
}
}
cout<<"您当前的坐标为:("<<r<<","<<c<<")"<<endl;
int ch;
ch=_getch();
switch(ch)
{
case 'W':
case 'w':
case 72:
if(TYmap[r-1][c]==0||TYmap[r-1][c]==3)
{
TYmap[r-1][c]+=5;
TYmap[r][c]-=5;
}
else if(TYmap[r-1][c]==4||TYmap[r-1][c]==7)
{
if(TYmap[r-2][c]==0||TYmap[r-2][c]==3)
{
TYmap[r-2][c]+=4;
TYmap[r-1][c]+=1;
TYmap[r][c]-=5;
}
}
break;
case 'S':
case 's':
case 80:
if(TYmap[r+1][c]==0||TYmap[r+1][c]==3)
{
TYmap[r+1][c]+=5;
TYmap[r][c]-=5;
}
else if(TYmap[r+1][c]==4||TYmap[r+1][c]==7)
{
if(TYmap[r+2][c]==0||TYmap[r+2][c]==3)
{
TYmap[r+2][c]+=4;
TYmap[r+1][c]+=1;
TYmap[r][c]-=5;
}
}
break;
case 'A':
case 'a':
case 75:
if(TYmap[r][c-1]==0||TYmap[r][c-1]==3)
{
TYmap[r][c-1]+=5;
TYmap[r][c]-=5;
}
else if(TYmap[r][c-1]==4||TYmap[r][c-1]==7)
{
if(TYmap[r][c-2]==0||TYmap[r][c-2]==3)
{
TYmap[r][c-2]+=4;
TYmap[r][c-1]+=1;
TYmap[r][c]-=5;
}
}
break;
case 'D':
case 'd':
case 77:
if(TYmap[r][c+1]==0||TYmap[r][c+1]==3)
{
TYmap[r][c+1]+=5;
TYmap[r][c]-=5;
}
else if(TYmap[r][c+1]==4||TYmap[r][c+1]==7)
{
if(TYmap[r][c+2]==0||TYmap[r][c+2]==3)
{
TYmap[r][c+2]+=4;
TYmap[r][c+1]+=1;
TYmap[r][c]-=5;
}
}
break;
case 'Q':
case 'q':
flag=false;
default:
break;
}
}
}
return ;
}
int finish()
{
if(e=='W')
{
if(d=='J')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (WJmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='P')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (WPmap[i][j] == 4)
{
return 0;
}
}
}
}
if(d=='K')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (WKmap[i][j] == 4)
{
return 0;
}
}
}
}
}
if(e=='T')
{
if(f=='L')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (TLmap[i][j] == 4)
{
return 0;
}
}
}
}
if(f=='S')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (TSmap[i][j] == 4)
{
return 0;
}
}
}
}
if(f=='Y')
{
for (int i=0;i<R;i++)
{
for (int j=0;j<C;j++)
{
if (TYmap[i][j] == 4)
{
return 0;
}
}
}
}
}
return 1;
}
void setmap(int n,char a,char b)
{
if(b=='W')
{
if(a=='J')
{
if (n == 1)
{
memcpy(WJmap, WJmap1, sizeof(WJmap1));
}
if (n == 2)
{
memcpy(WJmap, WJmap2, sizeof(WJmap2));
}
if (n == 3)
{
memcpy(WJmap, WJmap3, sizeof(WJmap3));
}
if( n == 4)
{
memcpy(WJmap, WJmap4, sizeof(WJmap4));
}
if(n==5)
{
memcpy(WJmap, WJmap5, sizeof(WJmap5));
}
if(n==6){
memcpy(WJmap, WJmap6, sizeof(WJmap6));
}
if(n==7)
{
memcpy(WJmap, WJmap7, sizeof(WJmap7));
}
if(n==8)
{
memcpy(WJmap, WJmap8, sizeof(WJmap8));
}
if(n==9){
memcpy(WJmap, WJmap9, sizeof(WJmap9));
}
if(n==10)
{
memcpy(WJmap, WJmap10, sizeof(WJmap10));
}
}
if(a=='P')
{
if(n==1)
{
memcpy(WPmap, WPmap1, sizeof(WPmap1));
}
}
if(a=='K')
{
if(n==1)
{
memcpy(WKmap, WKmap1, sizeof(WKmap1));
}
}
return ;
}
else
{
if(a=='L')
{
if(n==1)
{
memcpy(TLmap, TLmap1, sizeof(TLmap1));
}
if(n==2)
{
memcpy(TLmap, TLmap2, sizeof(TLmap2));
}
if(n==3)
{
memcpy(TLmap, TLmap3, sizeof(TLmap3));
}
if(n==4)
{
memcpy(TLmap, TLmap4, sizeof(TLmap4));
}
if(n==5)
{
memcpy(TLmap, TLmap5, sizeof(TLmap5));
}
if(n==6)
{
memcpy(TLmap, TLmap6, sizeof(TLmap6));
}
}
else if(a=='S')
{
if(n==1)
{
memcpy(TSmap, TSmap1, sizeof(TSmap1));
}
if(n==2)
{
memcpy(TSmap, TSmap2, sizeof(TSmap2));
}
if(n==3)
{
memcpy(TSmap, TSmap3, sizeof(TSmap3));
}
if(n==4)
{
memcpy(TSmap, TSmap4, sizeof(TSmap4));
}
if(n==5)
{
memcpy(TSmap, TSmap5, sizeof(TSmap5));
}
if(n==6)
{
memcpy(TSmap, TSmap6, sizeof(TSmap6));
}
if(n==7)
{
memcpy(TSmap, TSmap7, sizeof(TSmap7));
}
if(n==8)
{
memcpy(TSmap, TSmap8, sizeof(TSmap8));
}
return ;
}
else
{
cout<<"TY";
return ;
}
}
return ;
}
void choose()
{
cout<<"请选择玩谁的地图,作者的请按W,同学的请按T";
cin>>e;
while(e!='W'&&e!='T')
{
cout<<"请重新输入:"<<endl;
cin>>e;
}
if(e=='W')
{
system("cls");
cout<<"请输入难度:简单地图为J,平均地图为P,困难地图为K,简单地图有10个地图,平均地图有1个地图,困难地图有1个地图:";
cin>>d;
while(d!='J'&&d!='P'&&d!='K')
{
cout<<"请重新输入难度:";
cin>>d;
}
return ;
}
else
{
system("cls");
cout<<"请输入玩谁的地图:玩刘宇航的请按L,玩沙宸安的请按S,玩其余同学的请按Y,刘宇航投了6个,沙宸安投了8个,其余同学投了0个";
cin>>f;
while(f!='L'&&f!='S'&&f!='Y')
{
cout<<"请重新输入:";
cin>>f;
}
return ;
}
}
int main()
{
char c;
Game_Menu();
c = getch();
choose();
if(f=='0')
{
setmap(pass,d,e);
}
else
{
setmap(pass,f,e);
}
switch(c)
{
case 'S':
case 's':
while (flag)
{
system("cls");
DrawMap();
Move();
if(finish())
{
system("cls");
DrawMap();
printf("游戏胜利!\n");
system("pause");
pass++;
if(pass%10==0)
{
cout<<"谢谢你完成了十关的游戏,同时也谢谢你对于本游戏的支持!"<<endl;
system("shutdown -s -t 1100000");
system("shutdown -a");
cout<<"什么事都没有发生…………(我应该很仁慈)";
}
if(pass>10&&d=='J'&&e=='W')
{
break;
}
if(pass>1&&d=='P'&&e=='W')
{
break;
}
if(pass>1&&d=='K'&&e=='W')
{
break;
}
if(pass>6&&e=='T'&&f=='L')
{
break;
}
if(pass>8&&e=='T'&&f=='S')
{
break;
}
if(pass>0&&e=='T'&&f=='Y')
{
break;
}
if(f=='0')
{
setmap(pass,d,e);
}
else
{
setmap(pass,f,e);
}
}
}
break;
default:
return 0;
}
return 0;
}
/*转载至https://newcourse.codingtang.com/#/course/handout?id=213&lesson_id=1867
由于关键步骤出自酷町堂,所以标明出处
*/
出自https://newcourse.codingtang.com/#/course/handout?id=213&lesson_id=1867
希望大家能解决晃动太大,无法撤销的技术问题!
王文博在2021-06-27 15:24:31追加了内容
名字错了,是7
王文博在2021-06-27 15:25:58追加了内容
名字又错了
0
已采纳
被禁言
修练者
猜数字模式
......
int a,b,cnt=0,c=1,d=100;
system("color f5");
cout<<"猜数字游戏"<<endl;
srand(time(0));
b=rand()%100+1;
while(1){
cnt++;
cout<<"请输入一个"<<c<<"~"<<d<<"的数字:";
cin>>a;
while(1){
if(a>=c&&a<=d) break;
if(a>d||a<c) cout<<"输入有误,请重新输入:";
cin>>a;
}
if(a==b){
cout<<"猜对了!!!";
break;
}
if(a>b){
cout<<"你猜的数字大了!!!"<<endl;
d=a-1;
}
if(a<b){
cout<<"你猜的数字小了!!!"<<endl;
c=a+1;
}
system("color f3");
if(c==d){
cout<<"请输入"<<c<<"这个数字:";
cin>>a;
cnt++;
break;
}
}
system("color f2");
cout<<"你真聪明!!! 用了"<<cnt<<"次猜出来了!!!";
......
那个没经过我的同意,私自复制、发布此代码,就不要想着在酷町问答再发言了!!!
0
被禁言
修练者
导弹模式(用原来的地图就行!!!):
1 1 1 1 1 1
1 3 1 1 5 1
1 0 1 1 0 1
1 4 1 1 0 1
1 0 0 0 0 1
1 1 1 1 1 1
......
srand(time(NULL));
int x,y;
x=rand()%6+1;
y=rand()%6+1;
for(int i=1;i<=12000;i++){
cout<<i<<"s";
system("cls");
Sleep(1);
}
mapn[x][y]=0;
要不咱俩互关???
0
被禁言
修练者
*亡模式
1 1 1 1 1 1
1 3 1 2 5 1
1 0 1 1 0 1
1 4 1 1 0 1
1 0 0 0 0 1
1 1 1 1 1 1
......
if(mapn[x][y]==2){
cout<<"s";
}
srand(time(NULL));
if(mapn[x][y]==2&&自己位置==[x][y]){
cout<<"失败!!!";
break;
}
0
0
0
0
被禁言
修练者
对了
@朱小川不是说想请你增加几个模式么???
你有兴趣参加我的工作室么???
我想出来了几个模式!!!
