问题标题: mazegame3.0(正式版)

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/*

方块:    硬度: 需要挖掘等级: 
W(wood)   4      >=0
H(stone)  5      >=1
C(coal)   8      >=2
I(iron)   15     >=2
G(gold)   30     >=2
D(diamond)40     >=2

操作:
wasd 移动 撞到方块自动挖掘
e 查看背包(再按任意键退出)
q 丢弃物品 
    格式:q换行s x
    (s:丢弃物品名称,x:丢弃数量)(x=-1表示全部丢弃 x>物品数量默认全部丢弃) 
+ 合成物品
    格式:+换行s
    (s:合成物品名称)
    目前可合成物品:
    稿子类
    名称:         需要:           挖掘等级 耐久 挖掘量 
    wood_pickaxe    wood*5           1        32   1
    stone_pickaxe   stone*3,wood*2   2        64   2
    iron_pickaxe    iron*3,wood*2    3        256  3
    diamond_pickaxe diamond*3,wood*2 4        1024 4
r 切换工具栏(拿的稿子) 注意:要先把空手切换成稿子才能用合成的稿子挖掘)
                         注意:每个稿子在合成时会自带独一无二的编号,可以用e查看
    格式:r换行s
    (s:要换的稿子名称)
/ 作弊指令
    传送
            (不要传送到x和y接近1或5000的地方,会产生严重的bug) 
        格式:/换行tp换行x y
        (x,y表示传送坐标)
    获取
            (give指令能够获取几乎任意名字的非法物品,不要随便用) 
        获取物品 格式:/换行give换行s换行x
        (s表示物品名称,x表示想要的数量)
        获取稿子 格式:/换行give换行s换行a b c
        (s表示稿子名称,a,b,c分别表示挖掘等级/耐久/挖掘量)

*/ 
#include<iostream>
#include<cstdlib>
#include<ctime>
#include<stack>
#include<map>
#include<queue>
#include<windows.h>
#include<conio.h>
#include<cstring>
#include<string>
using namespace std;
struct allnode{
    int n0,n1,n2,n3,n4;
};
/*
0属**(0 物品,1 工具) 
物品:1数量
工具:1数量,2等级,3耐久,4挖掘量,5效率附魔,6时运附魔 
*/
struct node_start{
    int tx,ty,way;
};
struct node_dir{
    int dx,dy;
};
char a[5200][5200];//地图 
int cnt[5200][5200];//挖掘状态 
int dir[4][2]={{1,0},{0,1},{-1,0},{0,-1}},x,y;
int lx,ly,rx,ry,count;
char wmp;
bool vis[5200][5200],vistart[5200][5200],viscase[5200][5200],opencase[5200][5200];
//                                       宝箱是否找到钥匙    宝箱是否打开 
node_dir findkey[5200][5200];//对应宝箱/钥匙坐标 
stack<node_start> s;
queue<node_dir> q; 
map<string,allnode> back;//背包 
string use;//工具栏 
string usename;
int pos;//工具数量(拼接字符串) 工具编号(打表) 
string cl[201]={"0","1","2","3","4","5","6","7","8","9","10","11","12","13","14","15","16","17","18","19","20","21","22","23","24","25","26","27","28","29","30","31","32","33","34","35","36","37","38","39","40","41","42","43","44","45","46","47","48","49","50","51","52","53","54","55","56","57","58","59","60","61","62","63","64","65","66","67","68","69","70","71","72","73","74","75","76","77","78","79","80","81","82","83","84","85","86","87","88","89","90","91","92","93","94","95","96","97","98","99","100","101","102","103","104","105","106","107","108","109","110","111","112","113","114","115","116","117","118","119","120","121","122","123","124","125","126","127","128","129","130","131","132","133","134","135","136","137","138","139","140","141","142","143","144","145","146","147","148","149","150","151","152","153","154","155","156","157","158","159","160","161","162","163","164","165","166","167","168","169","170","171","172","173","174","175","176","177","178","179","180","181","182","183","184","185","186","187","188","189","190","191","192","193","194","195","196","197","198","199","200"};
void start(int len,int cx,int cy){
    int x,y,w,k,nx,ny;
    srand((unsigned int)time(NULL));
    // 初始化
    s.push({cx,cy,-1});
    vis[cx][cy]=true;
    a[cx][cy]=' ';
    int step=0;
    int max_step=len; // 控制线条总长度
    while(!s.empty() && step<max_step){
        node_start u=s.top();
        x=u.tx;
        y=u.ty;
        w=u.way;

        //寻找一个未访问的方向 
        bool found=false;
        int tmp=0;

        // 随机尝试序列 
        int dirs[4]={0,1,2,3};
        for(int i=0;i<4;i++){
            int r=rand()%4;
            swap(dirs[i],dirs[r]);
        }

        for(int i=0;i<4;i++){
            k=dirs[i];
            // 避免直接回头
            if(w!=-1 && k==(w+2)%4) continue; 

            nx=x+dir[k][0];
            ny=y+dir[k][1];

            if(nx>1 && nx<5000 && ny>1 && ny<5000 && !vis[nx][ny]){
                vis[nx][ny]=true;
                a[nx][ny]=' ';
                s.push({nx,ny,k}); //下一步将继续从新节点延申 
                found=true;
                step++;
                break;
            }
        }
        if(!found){
            s.pop();
        }
    }
}
//生成地图函数
void start_ore(char p,int step,int sx,int sy,int cntp){
    while(!q.empty()) q.pop();
    a[sx][sy]=p;
    q.push({sx,sy});
    int nx,ny;
    while(!q.empty()){
        if(step<=0) return ;
        node_dir h=q.front();
        q.pop();

        int dirs[4]={0,1,2,3};
        for(int i=0;i<4;i++){
            int r=rand()%4;
            swap(dirs[i],dirs[r]);
        }
        for(int i=0;i<4;i++){
            if(step<=0) return ; 
            int k=dirs[i];
            nx=h.dx+dir[k][0];
            ny=h.dy+dir[k][1];
            if(nx>1 && nx<5000 && ny>1 && ny<5000 && (a[nx][ny]==' ' || a[nx][ny]=='H')){
                a[nx][ny]=p;
                cnt[nx][ny]=cntp;
                step--;
                if(step<=0) return ; 
                q.push({nx,ny});
            }
        }
    }
    //if(rand()%100) cout<<count<<endl;
}
//生成矿物函数 
HANDLE hOut = GetStdHandle(STD_OUTPUT_HANDLE);
void setColor(int color) {
    SetConsoleTextAttribute(hOut, color);
}
int main(){
    string skey;
    for(int i=1;i<=5200;i++){
        for(int j=1;j<=5200;j++) {
            a[i][j]='H';
            vis[i][j]=false;
        }
    }
    //初始化 
    cout<<"start1……\n"; 
    start(5000,2500,2500);
    start(5000,2450,2550);
    start(5000,2550,2450);
    for(int i=1;i<=5000;i++){
        for(int j=1;j<=5000;j++){
            if(a[i][j]==' ' && rand()%200==0 || rand()%1500==0){
                vistart[i][j]=true;
                start(rand()%100+1,i,j);
            }
        }
    }
    cout<<"start2……\n"; 
    for(int i=1;i<=5000;i++){
        for(int j=1;j<=5000;j++){
            if(vistart[i][j]){
                start(rand()%600+1,i,j);
            }
            cnt[i][j]=5;
        }
    }
    //生成地形 
    cout<<"start3……\n"; 
    for(int i=1;i<=5000;i++){
        for(int j=1;j<=5000;j++){
            if(rand()%120==0 && i>10 && i<4990 && j>10 && j<4990){
                if(rand()%2){for(int k=i;k<=i+rand()%5+5;k++){a[k][j]='W';cnt[k][j]=4;}}
                else{for(int k=j;k<=j+rand()%5+5;k++){a[i][k]='W';cnt[i][k]=4;}}
            }else if(rand()%500==0){
                a[i][j]='C';
                start_ore('C',rand()%8+4,i,j,8);
            }else if(rand()%600==0){
                a[i][j]='I';
                start_ore('I',rand()%8+2,i,j,15);
            }else if(rand()%4000==0){
                a[i][j]='G';
                start_ore('G',rand()%8+1,i,j,30);
            }else if(rand()%10000==0){
                a[i][j]='D';
                start_ore('D',rand()%4+1,i,j,40);
            }
        }
    }
    //生成矿物 
    int kx,ky;
    for(int i=1;i<=5000;i++){
        for(int j=1;j<=5000;j++){
            if(rand()%15000<=2 && a[i][j]=='H'){
                a[i][j]='=';
                while(true){
                    kx=i+rand()%5*(0-rand()%2);
                    ky=j+rand()%5*(0-rand()%2);
                    if(kx>0&&ky>0&&kx<=5000&&ky<=5000 && a[kx][ky]!='=' && a[kx][ky]!='-'){
                        break;
                    }
                }
                a[kx][ky]='-';
                viscase[i][j]=false;
                findkey[i][j]={kx,ky};
                findkey[kx][ky]={i,j};
                cnt[i][j]=0x3f3f3f3f;
                //cout<<i<<" "<<j<<endl; 
            }
        }
    }
    //生成宝箱 

    for(int i=2470;i<=2530;i++){
        for(int j=2450;j<=2550;j++){
            if(a[i][j]=='C'){//输出分支3:煤矿(C)
                setColor(FOREGROUND_INTENSITY); 
                cout<<a[i][j];
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
            }else if(a[i][j]=='I'){//输出分支4:铁矿(I)
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); 
                cout<<a[i][j];
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
            }else if(a[i][j]=='G'){//输出分支5:金矿(G)
                setColor(FOREGROUND_RED | FOREGROUND_GREEN); 
                cout<<a[i][j];
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
            }else if(a[i][j]=='D'){//输出分支6:钻石矿(D)
                setColor(FOREGROUND_BLUE | FOREGROUND_INTENSITY); 
                cout<<a[i][j];
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
            }else if(a[i][j]=='W'){//输出分支7:木头(W)
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); 
                cout<<a[i][j];
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
            }else if(a[i][j]=='='){//输出分支8:宝箱(=)
                setColor(FOREGROUND_BLUE | FOREGROUND_GREEN); 
                cout<<a[i][j];
                setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
            }else{
                cout<<a[i][j];
            }
        }
        cout<<endl;
    }
    Sleep(5000);
    system("cls");
    //地图查看器
    map<char,node_dir> m; 
    m['w']={-1,0};
    m['s']={1,0};
    m['a']={0,-1};
    m['d']={0,1};
    x=2500,y=2500;//移动初始化 
    int fx,fy;
    use="gunmu";
    back["gunmu"].n0=0x3f3f3f3f;
    back["gunmu"].n1=1;
    back["gunmu"].n2=0;
    back["gunmu"].n3=0x3f3f3f3f;
    back["gunmu"].n4=1;
    while(true){
        system("cls");
        cout<<"当前位置 : "<<x<<","<<y<<endl;
        lx=x-8;
        rx=x+8;
        ly=y-16;
        ry=y+16;
        for(int i=lx;i<=rx;i++){
            for(int j=ly;j<=ry;j++){
                if(i==x && j==y){//输出分支1:玩家(Y)
                    setColor(FOREGROUND_RED | FOREGROUND_INTENSITY);
                    cout<<'Y';
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                    continue;
                }else if(a[i][j]=='H'){//输出分支2:墙壁(H)
                    if(cnt[i][j]==5){
                        cout<<a[i][j];
                    }else if(cnt[i][j]>=3){
                        setColor(FOREGROUND_INTENSITY); 
                        cout<<a[i][j];
                        setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                    }else{
                        setColor(FOREGROUND_RED | FOREGROUND_BLUE);
                        cout<<a[i][j];
                        setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                    }
                }else if(a[i][j]=='C'){//输出分支3:煤矿(C)
                    setColor(FOREGROUND_INTENSITY); 
                    cout<<a[i][j];
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                }else if(a[i][j]=='I'){//输出分支4:铁矿(I)
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); 
                    cout<<a[i][j];
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                }else if(a[i][j]=='G'){//输出分支5:金矿(G)
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN); 
                    cout<<a[i][j];
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                }else if(a[i][j]=='D'){//输出分支6:钻石矿(D)
                    setColor(FOREGROUND_BLUE | FOREGROUND_INTENSITY); 
                    cout<<a[i][j];
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                }else if(a[i][j]=='W'){//输出分支7:木头(W)
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_INTENSITY); 
                    cout<<a[i][j];
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                }else if(a[i][j]=='='){//输出分支8:宝箱(=)
                    setColor(FOREGROUND_BLUE | FOREGROUND_GREEN); 
                    cout<<a[i][j];
                    setColor(FOREGROUND_RED | FOREGROUND_GREEN | FOREGROUND_BLUE);
                }else{
                    cout<<a[i][j];
                }
                //正常输出内容 
            }
            cout<<endl;
        }//输出地图
        cin>>wmp;
        if(wmp=='w' || wmp=='a' || wmp=='s' || wmp=='d'){
            fx=x+m[wmp].dx;
            fy=y+m[wmp].dy;
            if(a[fx][fy]==' '){//输入分支1:移动
                x=fx;
                y=fy;
            }else if(a[fx][fy]=='W' || a[fx][fy]=='H' || a[fx][fy]=='C' || a[fx][fy]=='I' || a[fx][fy]=='G' || a[fx][fy]=='D'){//输入分支2:挖掘 
                cnt[fx][fy]-=back[use].n4;
                if(cnt[fx][fy]<=0){
                    back[use].n3--;
                    if(a[fx][fy]=='W'){
                        back["wood"].n0=0;
                        back["wood"].n1++;
                    } 
                    if(a[fx][fy]=='H' && back[use].n2>0){
                        back["stone"].n0=0;
                        back["stone"].n1++;
                    } 
                    if(a[fx][fy]=='C' && back[use].n2>1){
                        back["coal"].n0=0;
                        back["coal"].n1++;
                    } 
                    if(a[fx][fy]=='I' && back[use].n2>1){
                        back["iron"].n0=0;
                        back["iron"].n1++;
                    } 
                    if(a[fx][fy]=='G' && back[use].n2>2){
                        back["gold"].n0=0;
                        back["gold"].n1++;
                    } 
                    if(a[fx][fy]=='D' && back[use].n2>2){
                        back["diamond"].n0=0;
                        back["diamond"].n1++;
                    } 
                    a[fx][fy]=' ';
                }
                //cout<<"you dig"<<"("<<fx<<","<<fy<<")"<<endl;
                //Sleep(3000);
            }else if(a[fx][fy]=='='){//输入分支3:宝箱 
                if(opencase[fx][fy]==true){
                    cout<<"this case has already been opened\n";
                    Sleep(1000); 
                }else{
                    if(viscase[fx][fy]==true){
                        opencase[fx][fy]=true;
                        cout<<"you open the case!\n";
                        Sleep(1000);
                    }else{
                        cout<<"the key is in"<<"("<<findkey[fx][fy].dx<<","<<findkey[fx][fy].dy<<")"<<endl;
                        Sleep(3000);
                    }
                }
            }else if(a[fx][fy]=='-'){//输入分支4:钥匙 
                cout<<"you get the key to the case which is in"<<"("<<findkey[fx][fy].dx<<","<<findkey[fx][fy].dy<<")"<<endl;
                Sleep(3000);
                viscase[findkey[fx][fy].dx][findkey[fx][fy].dy]=true;
            }
        }else if(wmp=='e'){//输入分支5:查看 
            for(map<string,allnode>::iterator it=back.begin();it!=back.end();it++){
                if(it->second.n1==0){
                    continue;
                }
                if(it->second.n0==0){
                    cout<<it->first<<" "<<it->second.n1<<endl;
                }else if(it->second.n0==1){
                    cout<<it->first;
                    cout<<" naijiu:"<<it->second.n3<<endl;
                }
            }
            cin>>wmp;
        }else if(wmp=='q'){//输入分支6:丢弃 
            string s;
            int t;
            cin>>s>>t;
            if(t==-1){
                back[s].n0=0;
                back[s].n1=0;
                back[s].n2=0;
                back[s].n3=0;
                back[s].n4=0;
            }else{
                back[s].n1=max(back[s].n1-t,0);
            }
        }else if(wmp=='+'){//输入分支7:合成
            string s;
            getline(cin,s);
            getline(cin,s);
            if(s=="wood_pickaxe"){
                cout<<1;
                if(back["wood"].n1>=5){
                    pos++;
                    back["wood"].n1-=5;
                    back["wood_pickaxe"+cl[pos]].n0=1;
                    back["wood_pickaxe"+cl[pos]].n1++;
                    back["wood_pickaxe"+cl[pos]].n2=1;
                    back["wood_pickaxe"+cl[pos]].n3=32;
                    back["wood_pickaxe"+cl[pos]].n4=1;
                }else{
                    cout<<"you don't have enouth thing";
                }
            }else if(s=="stone_pickaxe"){
                if(back["stone"].n1>=3 && back["wood"].n1>=2){
                    pos++;
                    back["stone"].n1-=3;
                    back["wood"].n1-=2;
                    back["stone_pickaxe"+cl[pos]].n0=1;
                    back["stone_pickaxe"+cl[pos]].n1++;
                    back["stone_pickaxe"+cl[pos]].n2=2;
                    back["stone_pickaxe"+cl[pos]].n3=64;
                    back["stone_pickaxe"+cl[pos]].n4=2;
                }else{
                    cout<<"you don't have enouth thing";
                }
            }else if(s=="iron_pickaxe"){
                if(back["iron"].n1>=3 && back["wood"].n1>=2){
                    pos++;
                    back["iron"].n1-=3;
                    back["wood"].n1-=2;
                    back["iron_pickaxe"+cl[pos]].n0=1;
                    back["iron_pickaxe"+cl[pos]].n1++;
                    back["iron_pickaxe"+cl[pos]].n2=3;
                    back["iron_pickaxe"+cl[pos]].n3=256;
                    back["iron_pickaxe"+cl[pos]].n4=3;
                }else{
                    cout<<"you don't have enouth thing";
                }
            }else if(s=="diamond_pickaxe"){
                if(back["diamond"].n1>=3 && back["wood"].n1>=2){
                    pos++;
                    back["diamond"].n1-=3;
                    back["wood"].n1-=2;
                    back["diamond_pickaxe"+cl[pos]].n0=1;
                    back["diamond_pickaxe"+cl[pos]].n1++;
                    back["diamond_pickaxe"+cl[pos]].n2=4;
                    back["diamond_pickaxe"+cl[pos]].n3=1024;
                    back["diamond_pickaxe"+cl[pos]].n4=4;
                }else{
                    cout<<"you don't have enouth thing";
                }
            }
        }else if(wmp=='r'){
            string s;
            cin>>s;
            if(s.find("pickaxe")==-1 || back[s].n1==0){
                cout<<"this isn't a pickaxe\n";
                Sleep(1000);
                continue;
            }
            use=s;
        }else if(wmp=='/'){
            string s;
            cin>>s;
            if(s=="tp"){
                int fx,fy;
                cin>>fx>>fy;
                a[fx][fy]=' ';
                x=fx;
                y=fy;
            }else if(s=="give"){
                cin>>s;
                int t1,t2,t3,t4;
                if(s.find("pickaxe")!=-1){
                    pos++;
                    s=s+cl[pos];
                    cin>>t2>>t3>>t4;
                    back[s].n0=1;
                    back[s].n1=1;
                    back[s].n2=t2;
                    back[s].n3=t3;
                    back[s].n4=t4;
                }else{
                    cin>>t1;
                    back[s].n0=0;
                    back[s].n1+=t1;
                }
            }
        }
    }
    return 0;
}
/*物品切换 宝箱 物品属**初始化 */

(代码基本手搓,颜色借助了AI)


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标题打错了,是mazecraft,在2.0的时候改名字了

下期预告:3.0怪物与战斗**

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